Gamifying EdTech takes learning to the next level

EdTech or the educational technology industry is learning new lessons for using web applications in the wake of the pandemic. Innovative technologies are increasing learning constraints for academies and businesses.

For example, program-based learning platforms such as Codeacademy and Duolingo were already widely used before Covid-19. This form of EdTech is commonly used to make it easier for learners to spend time waiting for a friend or going to work.

Program-based learning is not necessarily an integral part of a modern education system. According to Nicholas Kairinos, director of the software company Soffos, however, this narrow perspective is starting to change.

“There has been a slow pace of more innovation in education over time. Indeed, Kovid-19’s limitations made it more of a necessity than an option, but it was only a matter of time before online learning platforms and application-based technology took a prominent place in traditional education settings, ”he told TechNewsWorld.

Equal access

The key issue with educational technology today is that without the tools needed to fully participate and engage with EdTech, the transition to online learning for poor children could have a negative impact, Cairinos warned. The signs of this event have already become very clear in the last two years.

In an ideal world, any student can have a reliable connection to the internet and a modern laptop or computer. But, often not, he noted.

“If the majority of students do not have the right technology, we run the risk of exacerbating existing learning gaps. Thus, EdTech should be accessible to everyone, not just privileged establishments and those who can afford it, ”he said.

Blind teachers, funding factors

Cyrus, who was recently named EdTech Digest as one of the top 100 influencers at EdTech, has a strong understanding of what the future holds for the industry.

He has been involved in the creation of numerous software startups around the world for over 30 years as an entrepreneur, investor and consultant. In particular, he has a strong love for artificial intelligence and EdTech solutions that enhance the learning experience.

Soffos CEO Nicholas Kairinos

The application of these technologies would be futile if teachers did not adopt them. According to Kairinos, the transition to online learning in 2020 has blinded many teachers, affecting the quality of the education they provide because they were not equipped to deal with the crisis.

The development of EdTech learning strategies requires significant investment from government agencies. The results will be a major step toward democratizing education, he predicts.

Few institutions have trained their employees with sufficient training or sufficient knowledge to use new technologies effectively. Some did not even want to accept it in the first place. Therefore, the main problem of EdTech today is the lack of proper training for teachers, Kayrinos noted.

“Although the increase in training can be a time-consuming and expensive endeavor, fortunately, most of the products on the market are very acceptable. Therefore, teachers need to be able to work with them in the short term,” he added.

The associated costs are also worthwhile, given that some technologies have the potential to reduce the workload of teachers while at the same time improving the nature and quality of education offered to students. In many ways, that money is well spent, he said.

New EdTech Solutions has launched a new web application, TestMe, which brings learning materials to life and helps students understand important concepts in minutes.
EdTech’s AI-based platform algorithms read student downloads to create flashcards and individual quizzes for end users. It offers an exciting gaming experience.

In addition to saving time, TestMe allows students to explore content by creating question and answer pairs in minutes. This allows them to spend less time creating repetitive material and more time learning independently.

A unique aspect of TestMe is its use of natural language processing (NLP). This allows students to chat with TestMe and answer questions in natural printed language so that they can understand their teaching material in their own words.

TestMe helps to improve student engagement while learning at home as it plays the experience. Studying for exams is not always the most fun. Thus, making interactive and engaging course learning content a passion of TestMe developers, Cairinos noted.

“It’s also important to recognize that the exchange function allows teachers to test and measure their students’ knowledge from a distance if necessary, ”he said. “It is this kind of technology that helps the sector to strike the right balance between personal and home schooling.”

Transferring the paradigm to EdTech

Other areas were dominated by technology to revolutionize processes and practices. But the education sector has long relied on old-fashioned approaches to education, Kairinos said. The pandemic brought this to the forefront, and institutions quickly adapted.

“However, there is still a need to improve the scale and flexibility of training, and there was a long time before we heard about Kovid-19,” he said.

The most important issue he sees is that schools, colleges and other institutions generally do not see EdTech as an integral part of today’s education. Simply put, EdTech is not just here to ensure continuity of learning.

“When used properly and integrated into a traditional learning environment, it has the potential to improve learning and bring education into the modern age,” he said.

The educational field needs to be improved by individualizing the curriculum for individual students. Because no two students are the same, implementing a decision that is considered individual differences without the right technology in practice can be very difficult.

“Teachers already work long hours and have a lot on their plate. Thus, investing in solutions that collect complex analysis of data on individual learners and developing an individual action plan will address a major challenge, ”he said.

EdTech can help level the playing field for students when individual needs are recognized by teachers and classes and teaching materials are tailored accordingly.
For example, if a student lacks an understanding of literacy, for example, AI technology can help teachers identify their needs so that all people receive the help they deserve, Kairinos explained.

Gamified study application

Gamification places elements of game design such as winning prizes, moving to new levels, or earning virtual currency into a non-traditional game context. According to Kayrinos, this is a particularly interesting aspect of the educational technology of the programs and provides students with interesting and unique ways to test their knowledge.

The game allows learners to move forward on increasingly challenging levels. It also improves the ability to compete with friends and colleagues.

This process has been scientifically proven to increase dopamine production, Cairinos noted. Playing a learning experience is likely to have an impact on learners to make them feel good and happy with their learning efforts.

“This is something we really tried to build with TestMe. We hope this will be a step in the right direction when it comes to empowering individuals with tools that they need to spend more time learning and re-energizing them from a solution that makes the sometimes difficult process of material renewal easier. will do. He concluded.

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